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Mistwalker's Xbox 360 Rpg Duo


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Please take our . Mistwalkers Xbox 360 RPG duo Posted May 20, 2005, 2:44 PM ET by James Ransom-Wiley Related entries: ,

Ex-Square/Enixer, Hironobu Sakaguchi, and his newly founded Mistwalker studio debuted two impressive titles, both for the Xbox 360, at this years E3. Lost Odyssey follows the exploits of a 1000-year-old man during a mystical industrial revolution. While Blue Dragon is intended for a younger audience and features original monsters crafted by Akira Toriyama.

Both RPGs and in fact, the alliance with Mistwalker, are Microsofts attempt to crack the Japanese RPG market. Unfortunately both titles where underrepresented at this years E3, but we eagerly await future details. Watch out, cause these two games could be big.

| | [11] Recent Entries

» (5/22/2005) » (5/22/2005) » (5/21/2005) » (5/21/2005) » (5/21/2005) () Reader Comments Posted May 20, 2005, 3:02 PM ET by Morgon

Check out that 80's moustache. That almost GUARANTEES success of these games! Posted May 20, 2005, 3:10 PM ET by Monmin

80s moustache, 80s 'butt cut' hair cut, and 80s denim shirt. I'm guessing this picture was taken in the 80s. Posted May 20, 2005, 3:31 PM ET by Doug

I’m wondering why Joystiq is not reporting the excellent breakdown of performance specs for the Xbox 360 on Major Nelson’s site. Here’s some of it:CONCLUSIONWhen you break down the numbers, Xbox 360 has provably more performance than PS3. Keep in mind that Sony has a track record of over promising and under delivering on technical performance. The truth is that both systems pack a lot of power for high definition games and entertainment. However, hardware performance, while important, is only a third of the puzzle. Xbox 360 is a fusion of hardware, software and services. Without the software and services to power it, even the most powerful hardware becomes inconsequential. Xbox 360 games—by leveraging cutting-edge hardware, software, and services—will outperform the PlayStation 3. He goes on to say:Even ignoring the bandwidth limitations the PS3’s GPU is not as powerful as the Xbox 360’s GPU.And…The PS3 does have the additional 7 DSPs on the Cell to add more floating point ops for graphics rendering, but the Xbox 360’s three general purpose cores with custom D3D and dot product instructions are more customized for true graphics related calculations.DETAILED ANALYSIS OF PERFORMANCE SPECIFICATIONSCPUThe Xbox 360 processor was designed to give game developers the power that they actually need, in an easy to use form. The Cell processor has impressive streaming floating-point power that is of limited use for games.The majority of game code is a mixture of integer, floating-point, and vector math, with lots of branches and random memory accesses. This code is best handled by a general purpose CPU with a cache, branch predictor, and vector unit.The Cell’s seven DSPs (what Sony calls SPEs) have no cache, no direct access to memory, no branch predictor, and a different instruction set from the PS3’s main CPU. They are not designed for or efficient at general purpose computing. DSPs are not appropriate for game programming.Xbox 360 has three general purpose CPU cores. The Cell processor has only one. Xbox 360’s CPUs has vector processing power on each CPU core. Each Xbox 360 core has 128 vector registers per hardware thread, with a dot product instruction, and a shared 1-MB L2 cache. The Cell processor’s vector processing power is mostly on the seven DSPs.Dot products are critical to games because they are used in 3D math to calculate vector lengths, projections, transformations, and more. The Xbox 360 CPU has a dot product instruction, where other CPUs such as Cell must emulate dot product using multiple instructions.Cell’s streaming floating-point work is done on its seven DSP processors. Since geometry processing is moved to the GPU, the need for streaming floating-point work and other DSP style programming in games has dropped dramatically.Just like with the PS2’s Emotion Engine, with its missing L2 cache, the Cell is designed for a type of game programming that accounts for a minor percentage of processing time.Sony’s CPU is ideal for an environment where 12.5% of the work is general-purpose computing and 87.5% of the work is DSP calculations. That sort of mix makes sense for video playback or networked waveform analysis, but not for games. In fact, when analyzing real games one finds almost the opposite distribution of general purpose computing and DSP calculation requirements. A relatively small percentage of instructions are actually floating point. Of those instructions which are floating-point, very few involve processing continuous streams of numbers. Instead they are used in tasks like AI and path-finding, which require random access to memory and frequent branches, which the DSPs are ill-suited to.Based on measurements of running next generation games, only ~10-30% of the instructions executed are floating point. The remainders of the instructions are load, store, integer, branch, etc. Even fewer of the instructions executed are streaming floating point—probably ~5-10%. Cell is optimized for streaming floating-point, with 87.5% of its cores good for streaming floating-point and nothing else. It goes on and on and, in fairness, which is what you guys say you believe in, should be reported. Posted May 20, 2005, 3:32 PM ET by otakucode

Are the battles turn-based? Don't even bother trying to get my attention if they're not. Posted May 20, 2005, 3:47 PM ET by Monmin

Hey Doug,That was completely off topic but informative none the less. But why post it here?As long as we are off topic, that same site also states the the xbox 360 will be backwards compatible without a recompile. You don't need to re-purchase your current games. THey will emulate the xbox hardware. All the top games WILL work. Their goal is to get ALL games to work - they just won't make a promise on that though (there will always be some strange thing that won't work quite right I'm sure). Posted May 20, 2005, 3:49 PM ET by otakucode

Doug, you do realize you can submit news to the editors on the site? It's usually preferrable that you do that rather than dropping your pants and showing your all to everybody in a completely irrelevant topic. Posted May 20, 2005, 3:53 PM ET by awdboxer

Doug you M$ fanboy, stop posting the same shit on every topic. Posted May 20, 2005, 4:14 PM ET by seb

Fu**, thought this pic is for amusement - but it's really actual footage :-/I don't think any game of such a person can be good, i won't buy it. : )Attention, it's irony. Is he stuck in the 80's? Someone should get him back. Anyway, i hope Microsoft will fail to get a hold of the japanese market. Box-Bastards. Hey Ho, paint my dell pc white and now it's a Xbox 360. Posted May 20, 2005, 8:03 PM ET by James

Yeah that's right, all great game designers are good looking men with style and groove. They were usually the best looking people, all born to become male supermodels and Hollywood actors, yet for their love of gaming, turned to designing games!So this guy must be a crap designer. Forget Xbox 360 lads, this guy will ruin it. Posted May 20, 2005, 10:35 PM ET by ill trooper

Doug, I sincerely hope that you are getting paid for this B$ maneuver. Maybe more Microsoft 'viral marketing?' Spam all blogs! I read Major Nelson's blog. While it is a great blog, are you sure that (Microsoft Employee) Major Nelson would say anything BUT 'the 360 is provably more powerful than the PS3?' Is he saying 'provably' because that statement can also mean 'we only have our own machine to test, the PS3 is not available yet?' And hard, scientific tangeble facts and numbers like: "Keep in mind that Sony has a track record of over promising and under delivering on technical performance." That is an opinion... Sony also has a track record of leading the industry in units sold and popularity... Look, I love my Gamecube, Xbox and my PS2... I'm buying the new boxes, I've said it many times here. I'm only a 'fanboy' of video games themselves. But when some clown like 'Doug' pulls stunts like this, I have to wonder... Who's really responsible? Is 'Doug' some M$ intern who has to go on spin-control? Posted May 22, 2005, 4:45 PM ET by shane

i went to a website that broke down the specs of both the ps3 and the 360 and just based on numbers the 360 does have more processing power plus a fairly equal graphics engine. when all the numbers are broke down the 360 is the better of the two systems on the hardware side just based on speed, graphics and processing capabilities. and after seeing gears of war i am a huge beliver in the 360 and it graphics and power. Add your comments

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